Jan 27, 2009, 03:26 PM // 15:26
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#21
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Ascalonian Squire
Join Date: May 2008
Location: Belgium
Guild: Mu Tants [MU]
Profession: Rt/
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They should make a "PvE-abuse" sub-forum, this doesn't have anything to do with Ritualists.
The "any-profession" build for Vanquishing...
Last edited by Frozen Was Tara; Jan 27, 2009 at 03:32 PM // 15:32..
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Jan 27, 2009, 04:38 PM // 16:38
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#22
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Frost Gate Guardian
Join Date: Apr 2008
Location: In the little house on the hill, Ascalon City, Presearing
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Quote:
Originally Posted by Frozen Was Tara
They should make a "PvE-abuse" sub-forum, this doesn't have anything to do with Ritualists.
The "any-profession" build for Vanquishing...
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Btw, your comment doesnt do much to talk about the build.
This can be considered a Rit build because it involves Rit Skills and is a variant of the 'any-proffession' build.
I've tried it. Works great.
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Jan 27, 2009, 05:11 PM // 17:11
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#23
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Krytan Explorer
Join Date: Sep 2007
Profession: Rt/
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Actually it does, he's just saying that it doesn't have anything to do with Ritualists to which I agree. Someone mentioned earlier on page 1 that the Rit spells that would actually benefit from AP are not present and not suitable either as they are support. Might as well pick three random skills or just leave them empty. They don't add or hardly add to the build itself.
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Jan 27, 2009, 07:17 PM // 19:17
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#24
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Frost Gate Guardian
Join Date: Nov 2007
Profession: Rt/
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Quote:
Originally Posted by deank81
They don't add or hardly add to the build itself.
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[Spirit's Gift] [Explosive Growth] [Boon of Creation]
Attribute: Spawning Power.
This is the variation that gives it the Ritualist-touch and makes it one-mob-spiking+AoE+healing covering allies.
The first variation of the build is just to keep up the good vanquishing speed without relying too much to the 1-2sec enchants, which have to be recasted between the fights. Though I won't start calculating how much time you'd lose when casting those compared the non-AoE-dmg..
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Jan 27, 2009, 08:18 PM // 20:18
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#25
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by Teknikaali
[Spirit's Gift] [Explosive Growth] [Boon of Creation]
Attribute: Spawning Power.
This is the variation that gives it the Ritualist-touch and makes it one-mob-spiking+AoE+healing covering allies.
The first variation of the build is just to keep up the good vanquishing speed without relying too much to the 1-2sec enchants, which have to be recasted between the fights. Though I won't start calculating how much time you'd lose when casting those compared the non-AoE-dmg..
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In my honest opinion, those skills cost to much energy to bother with when this build is centered on a single target spike. You have to consider that there are some areas with enchant hate. Stick to stuff like Bloodsong/essence strike/lamenation or that Ebon sniper variation if you're vanquishing ascalon/charr homelands.
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Jan 28, 2009, 06:10 PM // 18:10
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#26
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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actully i think u could afford that
boon of creation gives you 6 energy per spawn of assassin, and u gonna be spitting them out as fast as u can...
makes you more of a target marker/pathfinder tho
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Jan 28, 2009, 07:03 PM // 19:03
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#27
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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actully i think u could afford that
boon of creation gives you 6 energy per spawn of assassin, and u gonna be spitting them out as fast as u can...
makes you more of a target marker/pathfinder tho
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Jan 28, 2009, 09:13 PM // 21:13
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#28
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by pingu666
actully i think u could afford that
boon of creation gives you 6 energy per spawn of assassin, and u gonna be spitting them out as fast as u can...
makes you more of a target marker/pathfinder tho
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Ok, it might help with energy mgmt then but you're sacrificing some of your ability to kill in time for AP to recharge your skills plus you'll be open to enchant stripping.
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Jan 28, 2009, 10:48 PM // 22:48
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#29
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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possibly yeah
enchantment stripping isnt that big a deal, because of assassins promise
the orignal build might be more interesting to play aswell
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Jan 29, 2009, 03:30 AM // 03:30
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#30
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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possibly yeah
enchantment stripping isnt that big a deal, because of assassins promise
the orignal build might be more interesting to play aswell
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